Hawaiian Airports Part 2

This scenery features the airports at PHJR John Rodgers Field, PHBK Barking Sands, NPS Ford Island and PHNG Kaneohe Bay.   All runways, aprons, taxiways and buildings have been repositioned to their correct locations, and include custom textures based on photographs of the real airports.      The scenery features many animated objects including people, aircraft, animals, waves, cars, trucks and many more.   Full night textures with light maps are included.

All the scenery files have been sub-divided so they can be switched on or off according to user preference.   It has been designed for, and tested in DX9 and FSXA only.   The airports include sloped flattens so they can also be used with high density mesh.   These airports have long runways and can easily cater for the 'heavies', PHJR now acts as a backup to the main airort at PHNL Honolulu.   Runway 04 at PHNG is a real challenge, and requires a 90 degree turn under the mountains.

Please enjoy, and I hope you like my scenery as much as I enjoyed building it.

-----------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------------------------------
Hawaiian Airports Part 2.

-------------

INSTALLATION:


1.  Just add the scenery to your FSX addon scenery and activate as normal.

2.  Optional: copy contents of the airplanes folder to FSX \SimObjects \Misc folder.

	Please note: if you decide not to use the traffic schedules, please delete all the bgl files at the bottom of the Hawaiian Airports scenery folder beginning with "traffic_XXXXXX"
	otherwise FSX will be looking for traffic aircraft in your airplanes folder.

3.  The scenery uses many objects from my Hawaiian Airports part 1 so it is best if this scenery is also active.




--------------------------------------------------------


UNINSTALLATION:
---------------

Uninstallation is a reversal of installation, just remove the installed files from FSX.

The scenery has been designed to be totally non intrusive and makes no changes to the registry.


--------------------------------------------------------


HIGHLIGHTS:
---------------

Each airport has been recreated from real world photos and accurately re-positioned to their correct locations.   John Rodgers Field now features scheduled inter island commuter traffic which is inluded.   I have also taken the liberty to fly the now static F4 and A4s. In reality, Ford Island no longer functions as an airport so I have taken the liberty to bring it back to life once again.   Although mostly used by rotorcraft, barking Sands still has a fully functional runway.   Kaneohe is home to the venerable P3 Orion, so I have included some AI traffic.  
The AI Aircraft start flying at 0900 hours local time, they fly between the airports and also the other islands.   Where possible they will also perform touch-n-gos.   The somewhat stark FSX runways aprons and taxiways have been painted with a more "lived-in" texture.    Many of the buildings have interiors with transparent windows and you can park your aircraft in the hangars.

I also enclose some work-in-progress screenshots of Hawaiian Airports Part 3, which includes the airports of HI01 Princeville. PAK Port Allen, PHUP Upolu and PHMU Waimea.

 


-------------------------------------------------------

FSX Settings:
----------------
Although the scenery will work with the default terrain it has been designed to sit on, and is best appreciated with photoreal scenery.   Richard Sorochak has done a terrific job of the entire island of Kauai here on Avsim, (just search for Sorochak), the other islands can be found at http://www.hawaii-photoreal.com/free-scenery/.   Megasceneryearth are also covering the entire island chain with payware photoreal.


Please note: AI traffic take a little while for the FSX engine to settle down, "touch-n-gos" will often go missed before they land.   They must also refuel before taking off.   FSX is not designed to handle AI rotorcraft so they will taxi the same as fixed wing aircraft before a short takeoff.

If you set your ship traffic to 100% you will see the default Carrier leave Pearl harbor on Sunday at 16:40 Local Time.

The scenery is best appreciated during daylight summer hours.

Ground shadows are best turned on.

Crash detection has been turned off for grass and hangers so these airports can be used with FSX crash detection turned on.

Road traffic has been designed for 20%.

Texture resolution is recommended at 15cm.

If you are using the airports with photographic scenery, I would also recommend adding the following entries to your FSX.cfg.   (Please make a backup copy first).

[TERRAIN]
LOD_RADIUS=7.500000 ( I personally use 8.500000)
[GRAPHICS]
TEXTURE_MAX_LOAD=4096
(please note any subsequent changes made to the scenery settings will cause FSX to reset these values to default).
[DISPLAY]
MIPBIAS=7


--------------------------------------------------------


HOW TO SWITCH OFF SCENERY FILES.
--------------------------------

1.      Browse to your main FSX folder.
2.	Open the scenery folder in FSX\Addon Scenery\Hawaiian Airports part 2\scenery
3.	Rename the file you wish to switch off from filename.bgl to filename.bgl.off
4.	Restart FSX.
5.	Fsx will give a message to say it is rebuilding the database.
6.	Any objects, effects or textures attached to that file will no longer be visible.


-------------------------------------------------------

HINTS and TIPS:
---------------

1.   	I have included a tower view in this scenery from inside the topmost tower.    Just switch your view to Nearest Tower.    If you open the controls menu in FSX and scroll down to the 	very bottom you will see an entry called 'View Track/Pan (toggle)', insert a keyboard shortcut such as Ctrl+I.   	In FSX You will need to zoom in/out until the view is just 	right.  Go to your cameras.cfg file, (PLEASE MAKE A BACKUP COPY !)scroll down until you see the nearest tower section.  Change the xyzadjust from false to true.  To speed up the pan 	mode, you can also add the following entries to the same section:-
	PitchPanRate=30
	HeadingPanRate=75
	PanAcceleratorTime=0
You will now be able to pan across the entire airport from inside the Tower.   This is nice to use in replay mode to see yourself landing, or just to watch AI traffic come and go.

2.   	As I recently discovered, make a backup copy of your aircraft cfg files and store them off your computer.    Windows treats these as system files and deletes any recently changed cfg files during a system restore.

3.   	For scenery designers, when cutting windows and doors, it is easier to first make a copy of the boolean operand B, this now serves as a template for your windows or doors ensuring a 100% accurate fit.



------------------------------------------------------

CREDITS and ACKNOWLEDGEMENTS:
-------------------------------------------------

My sincerest thanks and appreciation of incredible hours of hard work, commitment, and dedication goes 

To: A very big thank you, goes to Chris Thompson for suggesting PHJR and for supplying superb HD photos of many of the buildings at PHJR.

To: JAI who very kindly gave me permission to use his terrific P3 Orion.

To: Nick Black and Mike Pearson who very kindly gave me permission to use the terrific F4 Phantom and A4 Skyhawk's.

To: Henry Tomkiewicz for all his terrific AI aircraft.   (The awful C130 repaint is my own.)

To: Paul Clawson for his beautiful SBD3, It's much nicer to see it fly again rather than sitting on blocks at Ford island.

To: Reallusion Iclone who very kindly gave me permission to use their fabulous 3d people.  I just repainted them for a Hawaiian context.

To: Tom Stovall for his terrific Iowa Class Battleship.

To: Antti Pankkonen for his beautifully modelled AS365.

To Jim Dhaenens for his high quality spot and apron lighting.   These models really transform the night lighting of an airport.   And for his terrific NPS Tower base.

To: In tribute to Rory Kelly for his brilliant CH-53.

Please note: These files are copyright of the original authors and may not be redistributed without their consent.   I take absolutely no credit for  the work of these gifted designers, I have merely adapted their work to my scenery.

To Luis Sa for his terrific SBuilderX which provides the tools to compile landclass and accurate airport placement for FSX. 

To Arno Gerretsen who wrote the superb MCX which inlcudes the easy to use ground poly wizard.

To Bill Womack, OZX, FSDeveloper and the hundreds of other contributors to gmax tutorials without whose invaluable help I would not have been able to get my  head around GMAX.

To the extremely talented team at FS Flight Planner who provide a marvellous utility for adding real aircraft traffic to FSX.

And to all the team at Scruffyduck who so generously provided ADEX and the new brilliant GP editor.


And if I have forgotten anybody, please accept my sincerest apologies.

Please enjoy, and as usual If you have any comments, suggestions or words of encouragement,I would love to hear from you.


George Keogh
g7ckeogh@eircom.net